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Cool figurines Customers

Target Customer Segments

Target Customer:

Download:

Persona

Alex Martinez

Demographics

Its time to talk to customer below is a basic outline so you can interview your competitors customers and ask them about your competitors pain and pleasure points.

Age

29

Gender

Non-binary

Location

Austin, Texas

Education Level

Bachelor’s Degree in Fine Arts

Income Range

$40,000 - $65,000

Family Status

Single

Professional / personal background

Its time to talk to customer below is a basic outline so you can interview your competitors customers and ask them about your competitors pain and pleasure points.

Occupation & Industry

Freelance 3D Designer & Illustrator

Work Environment

Works from a home studio with occasional collaborations at coworking spaces.

Personal Background

Passionate about creating digital art, attending comic conventions, and gaming with friends.

Behavioural traits

Daily Routine

Starts their day sketching or brainstorming design ideas. Spends afternoons refining 3D models and engaging with creative communities online.

Technology Usage

  • Proficient with design software like Blender and Adobe Creative Suite
  • Engages with social media platforms to showcase work
  • Participates in forums like Reddit for feedback and networking

Buying Behavior

Values platforms offering exposure and monetization opportunities over upfront profits.

Media Consumption

  • Watches YouTube tutorials and design-related content
  • Follows Instagram and TikTok accounts of famous designers
  • Reads online articles on trends in 3D design and collectibles

Goals & motivations

Its time to talk to customer below is a basic outline so you can interview your competitors customers and ask them about your competitors pain and pleasure points.

Primary Goals

Wants to gain recognition in the 3D design community and expand their online portfolio.

Personal & Professional Aspirations

Aspires to collaborate with established brands or launch their own figurine collection.

What Drives Them?

Creative freedom, the excitement of seeing their designs come to life, and connecting with an appreciative audience.

Challenges & pain points

Its time to talk to customer below is a basic outline so you can interview your competitors customers and ask them about your competitors pain and pleasure points.

Problems They Face

  • Struggles with getting their designs noticed in a competitive market
  • Lacks resources to manufacture their own products
  • Confused about which platform is best for their needs

Barriers to Adoption

Could be hesitant due to lack of knowledge about profit-sharing models or voting systems.

Common Complaints

‘Existing platforms feel impersonal, and I don’t get enough engagement or feedback from fans.’

Deceision making process

Its time to talk to customer below is a basic outline so you can interview your competitors customers and ask them about your competitors pain and pleasure points.

How They Discover Products/Services

Through social media, creative forums, and word of mouth from other designers.

Who Influences Them?

  • Peers in design groups
  • Popular artists in the 3D and collectible communities
  • Creative industry influencers

Key Concerns Before Purchase

Needs clarification on revenue-sharing models and platform terms.

Preferred Communication Channels

Its time to talk to customer below is a basic outline so you can interview your competitors customers and ask them about your competitors pain and pleasure points.

Where They Engage Most

  • Instagram
  • Discord communities
  • Creative convention events

Preferred Brands & Influences

Marvel, Funko, and independent creators like Beeple.

Tone & Style of Communication

Friendly, casual, and supportive of emerging talent.

Empathy Map

Its time to talk to customer below is a basic outline so you can interview your competitors customers and ask them about your competitors pain and pleasure points.

What They Think & Feel

What They Say & Do

What They Hear

What They See

Customer Pains

Customer Gains

Customer Journey Map

Its time to talk to customer below is a basic outline so you can interview your competitors customers and ask them about your competitors pain and pleasure points.

Expand on Persona 1

You can now Generate either the Empathy map or customer journey map for Persona 1

Target Customer 2:

Persona

Alexis Rivera

Demographics

Its time to talk to customer below is a basic outline so you can interview your competitors customers and ask them about your competitors pain and pleasure points.

Age

29

Gender

Female

Location

Portland, Oregon, USA

Education Level

Bachelor’s Degree in Fine Arts

Income Range

$40,000 - $60,000

Family Status

Single, lives with a roommate

Professional / personal background

Its time to talk to customer below is a basic outline so you can interview your competitors customers and ask them about your competitors pain and pleasure points.

Occupation & Industry

Freelance 3D Designer & Illustrator

Work Environment

Remote, home-based studio

Personal Background

A passionate designer who spends free time sketching character concepts, joining gaming communities, and attending local creative meetups.

Behavioural traits

Its time to talk to customer below is a basic outline so you can interview your competitors customers and ask them about your competitors pain and pleasure points.

Daily Routine

Begins mornings brainstorming designs, afternoons are spent on client work or creating personal projects, and evenings involve engaging with online creative communities or exploring new tools.

Technology Usage

  • Comfortable with a wide range of design software (e.g., Blender, ZBrush)
  • Frequently uses social platforms like Instagram and ArtStation to showcase her work
  • Occasionally uses crowdsourcing platforms like Kickstarter for extra income

Buying Behavior

Prefers affordable, yet professional tools; actively compares features; highly values tools that help her get exposure for her art.

Media Consumption

  • Follows industry tutorials on YouTube
  • Joins webinars about design trends
  • Regularly checks forums like Reddit and Discord for inspiration and feedback

Goals & motivations

Its time to talk to customer below is a basic outline so you can interview your competitors customers and ask them about your competitors pain and pleasure points.

Primary Goals

Wants to become a renowned figurine designer and create designs that resonate with a passionate community.

Personal & Professional Aspirations

Dreams of launching a self-sustaining design studio and collaborating with big-name brands in the collectible industry.

What Drives Them?

The appreciation of her creative vision, the chance to collaborate with fans, and the financial freedom to focus solely on her artistry.

Challenges & pain points

Its time to talk to customer below is a basic outline so you can interview your competitors customers and ask them about your competitors pain and pleasure points.

Problems They Face

  • Lack of consistent opportunities to monetize her designs
  • Struggles with gaining visibility in the crowded online design space
  • Limited resources for marketing her work independently

Barriers to Adoption

Concerns about how much commission the platform takes, unclear terms around ownership rights, or fear of low engagement from fans.

Common Complaints

Many platforms feel impersonal or prioritize bigger creators instead of emerging talent.

Deceision making process

Its time to talk to customer below is a basic outline so you can interview your competitors customers and ask them about your competitors pain and pleasure points.

How They Discover Products/Services

Through recommendations in design forums, social media posts, and word of mouth from fellow artists.

Who Influences Them?

  • Famous figures in the art and design space
  • Feedback from design-focused communities
  • Friends who are also creatives

Key Concerns Before Purchase

Wants assurances about fair compensation, ease of use, and overall impact on her brand visibility.

Preferred Communication Channels

Its time to talk to customer below is a basic outline so you can interview your competitors customers and ask them about your competitors pain and pleasure points.

Where They Engage Most

  • Instagram
  • ArtStation
  • Social forums like Discord or design-focused Reddit communities

Preferred Brands & Influences

Looks up to brands like Adobe, Wacom, and creative platforms like Shapeways or Threadless.

Tone & Style of Communication

Creative, inspiring, and community-focused – avoids corporate tones.

Empathy Map

Its time to talk to customer below is a basic outline so you can interview your competitors customers and ask them about your competitors pain and pleasure points.

What They Think & Feel

What They Say & Do

What They Hear

What They See

Customer Pains

Customer Gains

Customer Journey Map

Its time to talk to customer below is a basic outline so you can interview your competitors customers and ask them about your competitors pain and pleasure points.

Or Would you like to Create Persona 2?

Create Persona Number 2, then you can create the Empathy Map and Customer Journey Map

Expand on Persona 2

You can now Generate either the Empathy map or customer journey map for Persona 2

Target Customer:

Persona

Its time to talk to customer below is a basic outline so you can interview your competitors customers and ask them about your competitors pain and pleasure points.

Demographics

Its time to talk to customer below is a basic outline so you can interview your competitors customers and ask them about your competitors pain and pleasure points.

Professional / personal background

Its time to talk to customer below is a basic outline so you can interview your competitors customers and ask them about your competitors pain and pleasure points.

Behavioural traits

Its time to talk to customer below is a basic outline so you can interview your competitors customers and ask them about your competitors pain and pleasure points.

Goals & motivations

Its time to talk to customer below is a basic outline so you can interview your competitors customers and ask them about your competitors pain and pleasure points.

Challenges & pain points

Its time to talk to customer below is a basic outline so you can interview your competitors customers and ask them about your competitors pain and pleasure points.

Deceision making process

Its time to talk to customer below is a basic outline so you can interview your competitors customers and ask them about your competitors pain and pleasure points.

Preferred Communication Channels

Its time to talk to customer below is a basic outline so you can interview your competitors customers and ask them about your competitors pain and pleasure points.

Empathy Map

Its time to talk to customer below is a basic outline so you can interview your competitors customers and ask them about your competitors pain and pleasure points.

What They Think & Feel

What They Say & Do

What They Hear

What They See

Customer Pains

Customer Gains

Customer Journey Map

Its time to talk to customer below is a basic outline so you can interview your competitors customers and ask them about your competitors pain and pleasure points.

Or Would you like to Create Persona 3?

Create Persona Number 3, then you can create the Empathy Map and Customer Journey Map

Expand on Persona 3

You can now Generate either the Empathy map or customer journey map for Persona 2